Wednesday, 17 September 2014

Treatment File: Let's Play

Concept/ Narrative: 

The game begins and the player is presented with the option off becoming a land or sea creature. Depending on your choice you shall start at the bottom of the food chain. The aim of the game is to become the top predator. In order to move up the food chain, one has to eat, all the while avoiding predators, in a restricted time frame. This if done enables the player to level up becoming the next creature of that food chain. The game mostly consists of different types of mini games which have to be completed in a certain amount of time. If a player should fail to do so he will have to start all over again. 

Technique and Approach:

We plan on making our assets for the animation in Illustrator and Photoshop, which will then be combined as well as animated in After Effects. We plan on using the particle effect tool to create bubbles and pollen. 

Aesthetic/ Mood Board :

Mostly Pastel colours with little outlines. Different shades of blues for the ocean backgrounds. With browns and greens for the land environment. The characters will be based on simple shapes. Textured backgrounds with smooth characters. Cute style characters but not childish. 




Colour Scheme- Pastel colours 
blue and greens for the planet 

Foster's Home for Imaginary Friends- Television Series



Adventure Time- Food Chain- Television Series




Mt. Mograph- Summit 26

Tim Minchin's Storm- The Animated Movie

Fez- From the Video Game Fez

Pudi pudi- Advertisement 


Power Puffgirls- Television Series

Wario Ware- Game

Audio:

Sound Effects: Whale noises, chicken noises, running steps of animals, bird sounds, bubbles, flapping wings, eating noises, bing noise, click for options, swoosh, harpoon , splash noises, water noises, boat fog horn, collecting noises, 

Music: 
Epic successful music, hectic music, calm music, tense music.

Plot:
The opening will start with the Rating for the game, then followed by the game company name. It then shows a beam of light, coming from the sun, which will guide the player into the first game options available. The gamer must decide between two environments, Sea or Land. Depending on the chosen environment the storyline varies.Once Land is chosen the beam of light will land on that environment and evolve into the first living thing on that food chain, which in this case is grass. The grass needs to collect as much light as possible in order to level up and evolve. After succeeding the player then turns into a caterpillar that needs to collect silk and which then evolves into a cocoon. Once the gamer is a cocoon he must wait in order to become a butterfly. the days pass and the tittle "Food Chain" is revealed. Then it goes back to the cocoon waiting for its transformation to happen. When he finally manages to turn into a butterfly, he is eaten by a bird.The release date is then shown. The aim of the game is to start small and struggle to reach the top of the Food Chain.






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