Wednesday, 20 March 2013

Traditional Animation : Key points

Traditional Animation has varies things which are important when creating an animation, which our tutor explained to us yesterday.

1. Squash and Stretch:
It is important for facial expressions.

2. Timing and motion:
This key point is very important. For example that tiny characters move faster than larger ones.

3. Anticipation:
It is the preparation before an action:

4. Staging:
Which is a clear presentation of an idea. Examples for this are static movements in busy scenes and the use of silhouettes.

5. Follow through and Overlapping Action:
Follow through termination is part of an action and an overlapping action starts a second action before the first one is finished.

6. Straight Ahead Action  and Pose-to-Pose Action:
Straight ahead- Animator starts from first drawing  in the scene and draws all subsequent frames until the end of the scene.
Pose to pose- Animator plans actions, draws sequence of poses in between frames.

7. Slow In and Out:
Spacing of in between frames to achieve subtle of timing and movement. The 3D keyframe composition systems uses spline interpretation to control the path of an object.

8. Arcs:
This is the visual path of an action for a natural movement. It makes an animation much smoother and less stiff than a straight line.

9. Exaggeration:
Accentuating the essence of an idea via the design and action. It needs to be used carefully.

10. Secondary Action:
 Results directly from other action. It is used to increase the complexity and interest of a scene. For an example, a body movement is the primary action and the facial expression is the secondary action.

11.Appeal:
Refers to what an audience would like to see. The character cannot be too simple (boring) or too complex. Avoid mirror symmentry, assymmentry is more interesting.


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